Godot Engine 4.0 and 3.4 will get the full 64-bit support for files and computations

Rinocrosserв 17:58 (17/05/21)
Godot Engine 4.0 and 3.4 will get the full 64-bit support for files and computations

It took almost two years for the original idea to come together: Godot Engine version 4.0, as well as 3.4 will have the full support for 64-bit files and computations. This means that instead of 2.1 Gigabytes, you will be able to use files up to 9.2 · 10⁹ Gigabytes in size.

Godot Engine

Free and open-source Game Engine for 2D and 3D. Based on the OpenGL API (GLES2 and GLES3) and the Vulkan API (since Godot 4.x). Thanks to public API standards, the editor works on Windows, macOS, and...

Here is the GitHub page related to the update.

Also, thanks to the general support for 64-bit accuracy, the work of other aspects of the engine will be improved (mostly, in 4.0, I guess). For example, physics or positioning on huge maps, even on a planetary scale, will become possible. But this part itn't yet included into the build, so you still have a chance to review it or propose something.

Some competitors, where such a system is supported, consider the feature to be premium (for example, in Unigine it is part of the paid SIM-edition).

Also Godot 4 features innovative Global Illumination system: