The market capitalization of the largest semiconductor manufacturer has grown on the back of success in conquering new technological processes. Now Taiwan Semiconductor Manufacturing Company, where NVIDIA and Apple make their chips, was valued at $306 billion, which is higher than many competitors in this field.
Fresh posts about Games, Movies and Technologies
The off-road freight simulator Spintires (2014) and its successor Spintires MudRunner (2017) became the synonym of the best offroad game. But now, despite the complexity and detailed simulation of physics, the popular series has become available on mobile platforms.
Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.
The new ultra-compact gaming laptop GPD WIN Max, that has been founded on the Indiegogo platform this May, finally reached the mass-production, so its release is just behind the corner, somewhere in July. Founders have had a chance to buy it for just $778, even it has better specs than modern MacBook Pro 13, so you can easily play and work on the go.
Cyberpunk 2077 has been announced more than 7 years ago. We thought, that babies, born back then, are going to school this year, just before a wide audience will flood the Night-City. But even after all previous delays, it will not be available on September 17 – instead, developers promised to deliver it on November 19.
Over the past year, Unreal Engine 4 has introduced advanced physics of destruction, full-frame global illumination (GI, Global Illumination), smart particles and other advanced technologies designed to simplify the work of authors. In addition, the company took over Quixel, bringing the asset library to unattainable heights.
However, the company considered a dynamic system for working with models to be a step towards Unreal Engine 5, which will allow to display billions of polygons in each frame. This means that studios will save many months on preparing models, baking and creating LODs.